Mythic+ Dungeon Boost
Buy Mythic+ Plus Dungeon Boost:
After usual M+ Dungeon - you get an upgraded key of same content's random instance with stronger enemies inside to start limited time run.
You do not receive loot from every boss. Just at the finish - you are able to check 1 chest with items.
Your teammates from party have rewards as well and trade items to your champion. That is how Mythic+ Dungeon Boost works.
Finishing it in timer gives you another key with next level.
Keystone Rank and quantity of affixes:
- 0-3 - no special upgrades.
- 4-6 - one easy mode
- 7-9 - two affixes
- 10-15+ - three rather hard and random weekly upgrades
Check tactics, which might be helpful while Mythic Plus Dungeon Boost as well:
- Bolstering - making enemies stronger if you kill his closer ally. If group was taunted - they all get this buff. Has also around 30 yards diapason. Better get good OaE specializations at party and let them
kill everyone at almost same moment. Anyway - it makes work harder to healer.
- Necrotic - attacks of unfriendly creatures apply bad passive ability, that makes lower % of obtained healing. It is active during 9 seconds at combat or instantly drop all stacks out of it. Do not pull many mobs and prepare to kite them. Tank must get good aggro on himself, since single monster can ruin whole group. On high Mythic Plus Dungeon Boost it is good idea to use two tanks while run to drop down stacks. In case - Foxstore.pro boosting service provides carry even to bad geared character or just dinged level 120 heroes.
- Quaking - during fight at random period "Quaking" can be applied on any person of group, which does hurt. It is OaE also - just spread around.
- Raging - creations non-bosses turn at enrage on low health and have 100% attack power. Do not pull many enemies.
- Sanguine - pool of blood under slayed target. It heals another ones each second. Tank need to move out.
- Skittish - everyone at dungeon has lower threat. It might be bad joke to receive sudden oneshot after first mob's hit, so tanks should be careful. Rogues and hunters help here, using redirection. Healers need to take care as well.
- Teeming - inside instance more mobs are waiting new visitors. Difficulty consist of higher amount of kills to complete "Enemies slayed" bar.
- Explosive - bombs might be created while action. Everyone needs to swap target and kill it as fast, as possible to skip burst and serious damage to the nearest allied players.
- Grievous - if you or your party members decreased health to 90% or lower - bad skill starts ticking on them and harm on 2% of maximum health as damage in short period.
- Bursting - after successful mob's kill - 10% of max. health starts to do damage over 4 seconds. Do not kill to many monsters for one pull, healer will feel discomfort to heal it.
- Volcanic - if under player small volcano start spawn - run out from it to avoid harm. It might oneshot on high ranks of keys. Foxstore has the good teams on EU and US regions. With our assistance gamers have reached high Mythic+ Score and ranks. Not problem at all to reach Mythic+10 or +15. Our the richest experience is +29 Maw of Souls.
- Fortified - available just for keystones with 10+ level. Health of non-bosses increased on 20% and total damage - by 30%.
- Tyrannical - bosses' hit points higher on 40% and attacks - 15%. Be ready to pop up your defensive cooldowns.
Do not wait, until someone will get your place! Buy Mythic Keystone Boost WoW now and be happy owner of Achievements and PvE Gear.